Holiday VR Party

20202021

After nearly a year of seeing each other trapped in digital rectangles on countless video calls, we needed to kick off 2021 by doing something different. Something to reconnect us all. Here was our idea: Send 300 Oculus Quest VR headsets to all BUCK employees around the world. Then, organize a company-wide party in VR, complete with a live DJ, an art gallery, games, a keynote presentation, virtual cocktails, and fireworks. Oh, and build the world for that party from scratch.

Cool. But why VR?

Virtual reality is surprisingly powerful stuff.

Even though you are consciously aware that you're in a virtual world, the reptile part of your brain isn't. This creates a sense of presence and explains why VR works so well for things that are hard to convey via chest-up 2D video chat.

VR also helps us regain things lost by not being in the office together:

  • Watercooler moments of social connection
  • Trust-building
  • Work/life/home balance
  • New creative opportunities


Design

We wanted the environment to feel positive, warm, and playful.

In the early sketch phase, we discovered that we loved filling the virtual world with warm, all-encompassing, undulating gradients. We also did a lot of experimenting with soft forms and structures.

Using saturated gradients as a sky-scape and a sculpture garden of playful shapes and iconic Buck characters, we focused on feelings of optimism and fun as we continued to explore.

VR Sculpting & CG Modeling

As a tool, VR played a big part in the creative production process. Not only was the landscape sculpted in VR, we held review sessions in VR. We had lunch in VR. We even showered in VR. (Spoiler: not the same.)

We pulled off things that would be difficult or impossible at an in-person event, like hanging out with giant animated characters or launching fireworks into your friend's face.

Gradient/Mood

Party Scenes

Credits

BUCK

CCO

Orion Tait

CIO

Fredrik Frizell

COO

Madison Wharton

Dir. Comms Strategy

Justin Cone

Dir. Creative Tech

Michael Delaney

Dir. Campus Ops

Melissa Balam

ECD

Kevin Walker

GCD

Joe Mullen

Creative Direction

Vinicius Naldi

Lead Creative Tech

Donovan Keith

Nick Pettit

Kirin Robinson

Creative Tech/Unity

Haolin Fang

Kellan Cartledge

Producer

Max Lauter

Event Manager

John Bajana

Art Director

Brendi Wedinger

CG

Alfonso Peterson

Pete DeSalvo

Tyler Lancaster

Hogan Williams

Design

Zoé Schneider