Sherwin-Williams Color Portal
2021
We’ve been building this beloved campaign for over a decade and it continues to evolve. This new body of work is done in a shorter format with a new lead-in but it’s still the same full-spectrum Sherwin-Williams paint chip world you love.
In this iteration of the Sherwin campaign, the journey is the destination. We dove deep into researching classical landscape paintings before developing these panoramic worlds and their inhabitants.
The research helped us guide the composition and build a very controlled and atmospheric sense of color. The environments we depicted were specific and based on real, if idealized, locations but they had to inherit the palette of the cards in the opening, which turned out to be a surprisingly tough challenge.
The Story of a Place
The precise three color palette shown in the opening serves as the inspiration (Or is it the locations that inspired the colors?) for the idealized landscapes we explore in the rest of the spot.
Each environment is tailored to the cameras perspective; a story that unfolds and motivates the camera from one place to the next through its staging and composition.
The Dewlap is in the Details
As with every Sherwin-Williams project, highly crafted models go hand-in-hand with a kichen sink approach to color. This time was no different. Our paint chip creatures are always a labor of love to produce.
We’ve always taken a lot of inspiration from complex oragami patterns — as well as just bending & cutting a bunch of reference cards — in an effort to make each design feel believably formed and constructed with care.
However, each and every peice of the environement gets just as much attention. Rocks, trees, rivers, and beach towels need love too.
(A dewlap is the fleshy hanging neck thing you see on creatures like the Moose, above. The more you know!)
Keeping it (mountain-air) fresh
Each one of these Sherwin spots is a new and interesting puzzle to solve. In this series, the restricted palette and the camera movement’s motivations were the catalyst for innovating new ways to bring the paint chips to life.
Manny of those new methods are subtle, but surpisingly complex. In both Beach and Mountain we build ambient enviromental effects including the simulation of complex water systems.
Adapting card stock to mimic the motion, turbulence, refractions, and reflections of water was no small feat, but not one that thousands of slightly varied color chips couldn’t solve.
It’s a testament to the BUCK Sherwin team that we are able to find new ways to keep this long-running idea fresh and exciting over a decade after we began.
This ain’t our first fishing trip
See more of our earlier work with Sherwin-Williams.
BUCK
Chief Creative Officer
Orion Tait
Group Creative Director
Ben Langsfeld
Executive Producer
Joe Nash
Creative Director
Jon Gorman
Senior Producer
Alex Decaneas
Production Coordinator
Jennifer Blackwell
Art Director
Doug Hindson
Yeojin Shin
CG Supervisor
Bill Dorais
CG Lead
Arvid Volz
Storyboard
Tucker Klein
Design
Colin Bigelow
Doug Hindson
Joshua Harvey
Yeojin Shin
Previs
John Karian
Animation Director
Chad Colby
2D Animation
Michael Russo
3D Modeling
Arvid Volz
Atsuki Hirose
Bryan Eck
Dave Soto
Filipe Machado
Rigging
Ernesto Ruiz Velasco
Jordan Levitt
3D Animation
Ida Zhu
John Karian
Josh Baum
CG FX
Chris Ribar
Lighting
Shane O'Hara
Ylli Orana
Compositing
Jeff Billon
Shane O'Hara
Ylli Orana
Color Grade
Jose Fuentes
Post Production
Jose Fuentes
Live Action
Line Producer
Brian Bennhoff
Director of Photography
Anibal Hernandez
McKinney
Chief Creative Officer
Jonathan Cude
Executive Director, Brand Experience
Jenny Nicholson
Creative Director
Jordan Eakin
Art Director
Shealah Cocherell
Copywriter
Jade Stoner
Producer
Kate Rauber